AI Insights · Timothy · January 2022
Top 5 Voxel Games Performance in Africa in Q4 2021
Discover the performance trends of the top Voxel games in Africa during Q4 2021, including download rates, revenue, and active user metrics.
In Q4 2021, the top Voxel games on a unified platform in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared during this period, based on data from Sensor Tower.
Minecraft from Mojang experienced a notable fluctuation in weekly revenue, peaking at approximately $14.6K in the week of December 20. Weekly downloads remained relatively stable, averaging around 1.4K, with a slight uptick to 1.5K in the final week of December. The game maintained a strong weekly active user base, ending the quarter with around 83K users.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. saw a significant increase in weekly revenue, reaching about $1.5K in mid-November. Weekly downloads showed a steady rise, peaking at 6.8K in early October and maintaining around 6.5K towards the end of December. The game had a consistent weekly active user base, fluctuating slightly but ending the quarter with approximately 81K users.
Pixel Gun 3D: Online Shooter by Cubic Games had a mixed performance. Weekly revenue saw a notable spike to approximately $1.1K in the week of December 20. Downloads fluctuated significantly, peaking at 10.4K in early November before declining to around 4.4K by the end of December. Weekly active users showed a downward trend, ending the quarter with about 28K users.
Block Craft 3D: Building Games from Wildlife Studios demonstrated a steady increase in weekly downloads, reaching about 41.5K in mid-December. Revenue, however, remained relatively modest, peaking at around $444 in late September. The game maintained a robust active user base, ending the quarter with approximately 250K users.
Crafty Lands by Afterverse Games showed consistent weekly downloads, peaking at around 7.4K in late September and maintaining around 5.4K towards the end of December. Revenue trends were relatively stable, peaking at about $318 in early December. The game had a steady active user base, ending the quarter with around 10.7K users.
For more detailed insights and data, visit Sensor Tower.